Web20 de jul. de 2010 · Here is a pair of functions that get and set the selection/caret position in a text area in all major browsers. Note: if you don't need to support IE <= 8, just use the selectionStart and selectionEnd properties ( MDN ). All of the complicated code below is just there to support old versions of IE. Web4 de nov. de 2010 · Where making the text editable and selectable be disabled by default, and must be explicitly enabled (Seriously, how often do you need the player to edit a …
Stop play-mode in editor when script changes. - Unity Forum
Web2 de set. de 2024 · I tried putting [TextArea(int, int)] before declaring the List but it didn't work. Where do I put TextArea when working with List instead of just public string? EDIT: I'm dumb! I passed in a string array using a different script. Putting [TextArea] before declaring the string array did the trick! Solution: [TextArea(int, int)] Web7 de set. de 2024 · Which style is used is actually a weird one, as I expected EditorStyles.textArea but for some reason, unity uses EditorStyles.textField as the default style instead... (which has wordwrap set to false). So to fix it, just force it to use the correct style :p EditorGUILayout.TextArea (obj.edibleFlavorText, EditorStyles.textArea); hong kong chef menu tuggerah
How to stop game from running in editor - Unity Answers
Web19 de mai. de 2015 · Editor TextArea with Scrollbar not working properly - Unity Answers void OnGUI () { // ... Rect area = EditorGUILayout.GetControlRect(); area.height = position.height - area.yMin-50; Rect a = area; s = EditorGUILayout.BeginScrollView (s,false,true,GUILayout.Height ( area.height) ); a.width -= 20; a.width /=2; Web28 de mar. de 2024 · using UnityEditor; [ InitializeOnLoad] public class StopPlayingOnRecompile { static StopPlayingOnRecompile () { //Since InitializeOnLoad is called when unity starts AND every time you hit play, we will unsubscribe and resubscribe to avoid duplicates. Web17 de jun. de 2024 · If you can still open your project in the older version of Unity, you'll have to manually fix the versions of any used packages. This is why Unity always warns you when you're opening an existing project in a newer Unity version, and why they don't … faz oper