WebMar 10, 2024 · GameMaker [SOLVED] Color interpolation. Thread starter Marcos Ferreira; Start date Mar 10, 2024; M. Marcos Ferreira Guest. Mar 10, 2024 #1 Hi! I coded a day/night cycle (sun, moon, time count). I like to know if theres a best way to interpolate between colors, now i'm using a lerp on R G B values calculation percentage of time and distance ... WebLinear interpolation gives smoother textures but can also be a bit blurry and sometimes costs extra time. This setting also influence the drawing of sprites and background. …
GameMaker - [SOLVED] Color interpolation GameMaker …
WebNov 29, 2024 · It's interesting because when I started using GameMaker many many years ago, this was an absolute 100%, you-will-go-to-hell, kind of thing, but I've noticed that in the last 5 or so years it's really not an issue anymore. If you look at any of the big indie games that use pixel art from the last few years, they ALL use sub-pixel rendering. WebFor example, texture_set_interpolation has now become gpu_set_texfilter. These things will be changed for you when you import a GMS 1.4 project and will appear in the … brewery investors
Interpolate colors between pixels for just one sprite
WebSep 20, 2024 · The program is able to interpolate between frames and create more frames to fill the spaces between the original. This allowed [LegoEddy] to increase his frame rate from 15 fps to 60 fps without ... WebThe following functions are all related to "textures", i.e.: images that are stored in VRAM to be used as sprites or other things within your game. The first set of functions available are used to retrieve information about specific images and their position or size on the Texture Page, as well as set certain texture features: texture_get_width. WebThe best answer: interpolation! Built into GM:S there is a function called lerp (). This function takes 3 arguments: start, end, and position. Say you want to move a menu from off … brewery investment pitchdeck