Edgeshelper
WebOct 24, 2014 · Modified 8 years, 5 months ago. Viewed 548 times. 0. Attending to this tutorial Draggable cubes I tried to move my personal geometry cube but doesn't work. In the code below it works with geometry2 but doesn't work with geometry0, maybe there is some setting in geometry0 that doesn't permit movement? //geometry0 doesn't move … WebOct 17, 2015 · Currently I'm using EdgesHelper to get a neat grid, I'm not sure on how to remove the vertical lines. Ideally I need to control the distance between the horizontal lines and their opacity as well, but have …
Edgeshelper
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WebMar 6, 2016 · What you are seeing is a consequence of how EdgesHelper (and some of the other helpers) have been implemented. If you want to use EdgesHelper, you have to adhere to two rules: EdgesHelper must be added to the scene, directly. The scene can't have a transform applied (for example, be rotated). three.js r.74 Share Follow answered … WebOct 23, 2015 · Copy link. Currywurstcommented Oct 23, 2015. I create a cube and with an second box as an child with an Edgehelper. When I make a geometryTranslations by …
WebNov 3, 2015 · I think the solution will be to complete the deprecation of EdgesHelper and promote EdgesGeometry instead. ;; So, for reference, instead of this pattern: // edges helper new THREE. ( );.add( ); // must be a child of the scene use this pattern: WebJul 2, 2016 · I'm having a trouble with the render of EdgeHelper. When I'm creating the object like that: var outerLineAux = new THREE.EdgesHelper(object, 0x00ffff); The created object reflects the positions of the real object, BUT on there is a huge difference on the axis Y. For some reason when I'm doing:
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Web6 Answers. So the canvas element can be resized like every other element. What you want to do is tell the render and camera to resize the contents of your canvas as well. window.addEventListener ( 'resize', onWindowResize, false ); function onWindowResize () { camera.aspect = window.innerWidth / window.innerHeight; …
WebMay 6, 2013 · loader.load ( 'try.js', function ( geometry, materials ) { var mesh = new THREE.Mesh ( geometry, new THREE.MeshFaceMaterial (materials)); scene.add ( mesh ); }); The render mode is basic and descriptive (there is no material in this example). Now I'm trying to add edges ('hidden lines' mode) to get this kind of render (image from 3DSMAX). jenderal fachrul raziWebJun 14, 2015 · 1 Answer Sorted by: 0 Yes, this is a consequence of how EdgesHelper (and some of the other helpers) have been implemented. If you want to use EdgesHelper, you have to adhere to two rules: EdgesHelper must be added to the scene, directly. The scene can't have a transform applied (for example, be rotated). jenderal bakoWebJan 18, 2015 · The problem is that "inner edges" are not showing up: http://i.imgur.com/vy8iH0J.png The idea is to achieve a "blocky" look by using solid shapes with highlighted borders. The best approach I have … lake jordan campingWebGet community support Get help, ask questions, and join the discussion on our Microsoft Edge forums. jenderal gao zeWebDeveloper Reference. WebGLRenderer. WebGLProgram Let's say you want to draw a line or a circle, not a wireframe [page:Mesh]. First we … [name] Three.js uses `matrices` to encode 3D transformations---translations … [page:BufferGeometry] → [page:ExtrudeGeometry] → [name] A … Let's pull in our three.js dependency with $ npm install three --save-dev If you need … [name] The goal of this section is to give a brief introduction to three.js. We will start … [name] One important aspect in order to improve performance and avoid memory … [name] Orbit controls allow the camera to orbit around a target. To use this, as … [name] Listed here are externally developed compatible libraries and plugins for … [name] A solver for IK with `CCD Algorithm`. [name] solves Inverse Kinematics … [page:EventDispatcher] → [name] This class can be used to provide a … jenderal gatot subrotoWebOct 3, 2014 · Approach: apply similar routine to EdgesHelper, but mark vertices that are in hard edges with a custom attribute (e.g. isEdge ); probably need to use BufferGeometry, since regular Geometry allows re-use of vertices in multiple faces, but BufferGeometry duplicates vertices such that each vertex is part of only one face (at least, this is my … jenderal g30s pkiWebDescription. This extension gives a handy way to send the current page URL to Responsively App with just click of a button. jenderal edi sudrajat