Webcreate-items ¶ Spawn arbitrary items under the cursor. The first argument gives the item category, the second gives the material, and the optionnal third gives the number of … Webdfhack - Read book online for free. DF Hack 0.47.04-r2 Documentation ... seedwatch MUSHROOM_HELMET_PLUMP 30 add MUSHROOM_HELMET_PLUMP to the ... • catsplosion • clear-smoke • colonies • color-schemes • combat-harden • combine-drinks • combine-plants • create-items • deathcause • deep-embark • deteriorateclothes ...
Basic Scripts — DFHack 0.44.12-r2 documentation
WebPlump helmets are a good beginning crop for a first cave farm, and strawberries are a good choice for outdoor fields – both can be eaten raw, or brewed. Pig tails produce cloth, which will become important once your clothing starts to wear. Check the crops page for details on different seeds. WebJust downloaded Vanilla DF 0.40.12 for Windows - Plump helmets are cookable and brewable in a new world. Maybe an issue with the OSX version or the MacNewbie pack? OP, which OS are you using and did you use the vanilla DF or any starter pack? ash347 • … hornby 8f 48151
Why Can
http://www.bay12forums.com/smf/index.php?topic=134627.0#:~:text=The%20DFHack%20%22createitem%22%20command%20currently%20isn%27t%20capable%20of,using%20%22liquids%22%20to%20fill%20up%20your%20well%27s%20cistern. WebPlump helmets eaten raw = seeds. Plump helmets brewed into booze = seeds. Plump helmets cooked in a kitchen = no seeds. Only Toady can say why this is, it doesn't make a lot of sense. Ideally you harvest your plants, make booze from the plants, and cook the booze. Because the still magically multiplies the plant. One plant = 5 booze. Webverified that the command create-items plant helmet_plump prints the following output: PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL then hangs the game. … hornby 8f 2-8-0